![profantasy maps profantasy maps](https://i.pinimg.com/originals/7c/7a/59/7c7a59fe50c57b524f8f61e7a6365691.png)
PROFANTASY MAPS PDF
So it was very good to have the pdf from the annual style to use as a guide while exploring the program. It took me a long time to realize that I in this map actually by mistake used the wrong beds and tables (they are from another style then the one I intended to use). The program however I feel is the most complicated one from Profantasy, mainly because there are so many different things you can add and have to take into account. This was the first map I made in Dungeon Designer 3. So the passage was added to make the map more fun to use in an adventure. The reason I put it there was that if some adventurers need to sneak in past the guards they need a way to do it. This passage shouldn’t really be there because it is a huge security risk. In the end I also added the secrete passage (11). I try to continue thinking in this way while mapping, other important aspects are where will the guards sleep, eat or relax? Remember this is a place where the guards probably spend a week at a time before they are relived. The two towers facing the outside (4a-b) are also good spotting areas from where you can see who’s approaching as well who’s standing in front of the gates. The inner iron door will hopefully prohibit any hostile intruders from getting any further in. From there the guards can watch who enters and also shoot at them. So I wanted the entrance hall to be well guarded, I accomplished this through the watchroom (5) next to it. How could I defend the area in the best way? Whoever that want to get past the fort has to pass through the entrance hall (1) on the map. When I map some kind of fortification I always try to picture how an attack on the area would be done.
PROFANTASY MAPS FREE
This particular style is actually free for anyone to download. The style used is from the 2011 annual, Jon Roberts Dungeon.
![profantasy maps profantasy maps](https://i1.wp.com/rpgmaps.profantasy.com/wp-content/uploads/2012/05/CA64_World.jpg)
It is made in the Dungeon Designer 3 add on for Campaign Cartographer 3. This map however is only of the entrance to a Dwarven kingdom.
PROFANTASY MAPS FULL
I still remember how excited I was when I saw the Lord of the rings on TV for the first time (now we’re talking about the old film, not the new ones) and they entered the old mines full of orcs. I guess you can blame this on Tolkien and his description of Moria. I’ve always been very fond of Dwarves and their mines as a great location for an adventure. Posted in Maps | Tagged Annual, CD3, Profantasy, Town | Leave a reply Dwarven gate If you want to use the font I used it’s called Blackadder regular and can be downloaded from for free. This one surely needs som more practicing for me before I’m there.Īs usual I added the labeling in Photoshop, and I also selected another font. Still it takes some time to get to know the feeling of a new style, to get all the things in place in a good way. I like the darker colours of this one compared to the included styles in CD3 (which means less editing in Photoshop for me) . Overall I think the style is really nice. This made the forest look much better, in my opinion. I actually think they got too close so in the southern forest I put some space between the trees.
![profantasy maps profantasy maps](https://tolrendordm.files.wordpress.com/2014/03/contest_cloister_island.jpg)
If you look at the included map in the annual you don’t see this pattern there.Īt last if you look at the trees in the forest you can see that the northern forest has the trees more closely to each other. I think the solution here is to add in some more different textures to hide the pattern. So I have some more testing and practice to do here.Īnother thing to think of is that in this map I had quite some open space between the forests and in the background texture you can see a pattern.
PROFANTASY MAPS TRIAL
When I started doing maps in the included styles in CD3 it took me a long time with trial and error before I got the fields right. First of all the fields didn’t turn out great in the map,probably I have to try to put some more time on them in the future. You can clearly see this on the hill where the temple of life & death (3) is.Īfter finishing the map there are some things I felt I need to work a bit more on next time I’m using the style. One little feature I liked however was the ability to make nice shadows on the hills. The style was easy to work with and if you have done maps in CD3 before there isn’t really any new things to learn here. To test the style i decided to make a rather quick village, called crossroads, situated in the middle of a forest. First of all I love city maps and CD3, secondly Jon Roberts is a very skilled cartographer and illustrator so I expected some really nice graphics in this one.Īs expected all the graphics are top notch and I especially like the walls and towers. I must admit that I’ve really looked forward to the release of this annual. The two earlier versions have been an overland style and a dungeon style. This is the third time that one of Jon Roberts themes are presented as an annual. This months annual from Profantasy is a new city style designed by the Fantasy cartographer Jon Roberts.